Posts Tagged ‘MIT’

MIT Team Developing ‘DNA Origami’ Software

April 29th, 2011

A team at MIT are developing software that will allow people to play with DNA. When developed, this program will allow people to construct virtual 2D and 3D models and nanoscale tools, in a strategy that is being called DNA origami.

DNA molecules are highly useful in the development of synthetic photocells and targeted drugs among other things. However, the challenge of making new sequences and building DNA models for specific tasks has always been very difficult.

Enter the MIT team led by biological engineer Mark Bathe, who are continuing the work of Paul Rothemund from CalTech and William Shih’s from the Harvard Medical School. This new software is being developed to make it much easier for researchers to predict 3D shapes when working with given DNA templates.

“They’re sort of building blocks, but it’s even more crude because DNA is just a sequence,” Bathe says. “It’s taking the places you would connect the DNA together and predicting with a computer what it would look like in the final shape. The goal is to really have this be in the inverse, so the designer wants to make a box or a basket or a gear and then the program tries different folding combinations to give you the shape you want.”

Unlike protein modelling and other messy challenges in biology, DNA is relatively clean and obedient and can be dealt with mathematically. Bathe hopes this software will also open up the world of DNA origami to non specialists, saying “Once non-specialists can design arbitrary 3D nanostructures using DNA origami, their imaginations can run free.”

“Designers still have to guess the rules and then based on the shape modify the rules to get closer to the shape,” Bathe says, adding “It’s the Holy Grail to say, ‘I want this,’ and then it happens. We’ve made quite some progress already, so I think in the next half year to a year that should be coming out.”

Source:http://www.geekwithlaptop.com/mit-team-developing-dna-origami-software

MIT software could bring ‘DNA origami’ to the masses

April 28th, 2011

DNA molecules are not merely carriers of information. They are also highly stable and programmable, which is why researchers have been working so feverishly on a design strategy called DNA origami.

And now a team at MIT is developing a program that makes the game playable by more than just a select few.

DNA origami–constructing specific 2D and 3D shapes out of DNA strands–could prove to be a highly effective means of developing nanoscale tools, such as synthetic photocells that perform artificial photosynthesis and highly targeted drugs (think of sending a cancer drug to hunt down a specific tumor).

But it’s still young. Paul Rothemund of CalTech first introduced DNA origami in 2006 (thereby making the cover of Nature and delivering a TED Talk showing tiny DNA smiley faces), and William Shih’s lab at Harvard Medical School was able to up the game from 2D to 3D a few years later.

The result is that today a small number of brilliant and highly specialized minds are bent over a nanoscale game of origami, playing with various sequences to try to build specific shapes for specific tasks. Imagine a room of highly sophisticated gamers playing with building blocks in a world without Tetris; if they had the game, they’d be able to work faster.

This is where the team at MIT, led by biological engineer Mark Bathe, comes in. They’ve developed software that makes it far easier, with a given DNA template, to predict the three-dimensional shape that will result.

“They’re sort of building blocks, but it’s even more crude because DNA is just a sequence,” Bathe says. “It’s taking the places you would connect the DNA together and predicting with a computer what it would look like in the final shape. The goal is to really have this be in the inverse, so the designer wants to make a box or a basket or a gear and then the program tries different folding combinations to give you the shape you want.”

DNA comprises a string of four nucleotide bases called A, T, G, and C, with A binding only with T and G only with C. Rothemund found that he was able to get a long strand of DNA to fold using a viral genome that consisted of 8,000 of these nucleotides to create 2D stars, triangles, and yes, those smiley faces. That one strand served as a scaffold for the rest of the structure, with literally hundreds of shorter strands (only 20 to 40 bases in length) combining with the long strand to hold its desired shape.

Bathe says his software presented a mathematical and computation challenge, but that because DNA is governed by physics in terms of how it bends and twists and folds, DNA origami is very clean and obedient. Proteins, he says, are much messier, making protein-folding far more complex, which is why the game Foldit exists. (Researchers opened the process up to the masses in the hopes that a greater volume of people working on the problem might speed up progress.)

Bathe and his team, who haven’t resorted to a game just yet, provide a primer of their software in the Feb. 25 issue of Nature Methods, and they’re already working on making the program more automated and “unsupervised,” because at this point it’s still largely manual.

“Designers still have to guess the rules and then based on the shape modify the rules to get closer to the shape,” Bathe says. “It’s the Holy Grail to say, ‘I want this,’ and then it happens. We’ve made quite some progress already, so I think in the next half year to a year that should be coming out.”

Ever the optimist, Bathe was quoted in the MIT news release saying, “Once nonspecialists can design arbitrary 3D nanostructures using DNA origami, their imaginations can run free.” Ever the realist, I had to ask whether such an achievement might also be risky in the wrong hands. For Bathe, this is the conundrum we face in light of most advancements; the potential for progress, he hopes, far outweighs the risks.

Source:http://news.cnet.com/8301-27083_3-20057983-247.html

Software package aids motor recovery in stroke patients

April 5th, 2011

Researchers at Ulster University’s School of Computing and Information Engineering and School of Health Science designed the virtual environment games to simulate daily activities such as washing and dressing.

The software package, called myGames, can be used alone with a webcam or in conjunction with a robotic arm designed by Myomo, a US company spun out from the Massachusetts Institute of Technology (MIT).

‘The goal we had was to design something that was usable by people in their own home, much like the [Nintendo] Wii and the [Microsoft] Kinect,’ said Dr Michael McNeill of Ulster.

‘What we found when we looked at a lot of these commercial games is that the pace and design are not suitable for something as unique as motor-function rehab, so we stripped down the problem and looked intensely at the principles of game design, in particular feedback and challenge,’ he added.

Performing basic repetitive movements has been clinically proven to promote motor recovery in stroke patients and the current project aims to build on this. For patients with particularly severe disability, Myomo’s mPower 1000 robotic arm can be used with myGames.

The device has sensors that sit on the skin’s surface and detect even a very faint muscle signal. When a person with a weak or partially paralysed arm tries to move, and a muscle signal fires in the arm, the robotics in the device engage to assist in completing the desired movement.

‘If you have a really severe deficit you tend to be disenfranchised. It’s all very well the physiotherapist saying: “reach for that ball or put that cup over there”, but it can be difficult to get any feeling of accomplishment, so the robotic brace and the games are designed to give powerful assistance to that,’ said McNeill.

Source:http://www.theengineer.co.uk/sectors/medical-and-healthcare/news/software-package-aids-motor-recovery-in-stroke-patients/1008143.article

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