The five-year lull is almost over for the long anticipated Gran Turismo 5 and it appears to be well worth the wait. Even The most minor details are covered in this much awaited follow-up. Kicked up debris, smoke illumination, and collision sparks are just a few of the new additions to Gran Turismo 5. Even graffiti from the virtual Nurburgring tracks are included.
This latest edition of the top-selling racing game cost developers $60 million USD dollars to produce, but the end result provides a visual experience that is greatly detailed and highly realistic.
Over one thousand cars are featured and they’re split up into two categories: Standard and Premium.
The Premium class cars have fully modeled interiors and exhaust pipes as well as detailed modeling of each car’s undercarriage (just in case the car flips over), and will feature panel separation and deformation. The Premium class will introduce newer models that include the Ferrari Enzo and the Lamborghini Gallardo.
The Standard class cars won’t have exact interior modeling but will showcase GT favorites like the Lamborghini Countach and Ford Mustang.
This newest version of the game now has a Travel Photo Mode. This mode takes players to places like Japan or Italy and lets them “take” pictures of popular hot spots.
Developers are also creating a new feature called “My Lounge” — a personal, virtual room where friends can mingle — with the option to chat, race and watch others race.
GT5 will be out November 5 for the PlayStation 3 just in time for the “Move” pack and is also expected to be available in 3D.
In addition to the standard version, a limited collector’s edition of the game will also be released. The collector’s edition will include a 300-page booklet and die cast miniature of the 2009 Nissan GT-R Spec V with the Gran Turismo livery.
Source:http://www.dailytech.com/Gran+Turismo+5++is+Rich++in+Detail+Development+of+Game+Cost+Upwards+of+60M/article18762.htm

